The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios’ PC version. While Rust Console Edition is obviously based on the PC version, it has been «designed and optimised for a completely separate and unique console player experience. Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would «need to be in separate universes given that the PC edition can expand as it needed to, xbox release performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed. Performance was the team’s «biggest and most demanding challenge» and Double Eleven needed to «rip apart and rewrite major engine subsystems within Unity» to get it up to standards. Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads «in around one minute give or take. The team also decided to pick a point in Facepunch’s code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will «provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience.

While Double Eleven isn’t quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May. The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. Want to discuss a possible story? Adam Bankhurst is a news writer for IGN.

Explore an open world of real danger in Rust. The only aim here is to survive. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Fixed an issue where the end time for a child account with screen time limits set would not display correctly in the Guide. Fixed an issue where navigating via the Keyboard in some sections was not working.

Known Issues We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution. S controller are seeing it lose sync with the console. Wireless or if possible connect another controller and submit feedback. Then reboot the console and try re-syncing the controller. If this happens on console boot try refreshing Home via the Guide. We’ve received reports that some users are unable to enable HDR 10 on the console.

Some users have reported that the icon for a disc-based title is not appearing on the dashboard. Sometimes users may encounter the incorrect Profile color when powering on the console. Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. How to Get Xbox Insider Support If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns. When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one.

This helps us support you the best we can! Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support. For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring! The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios’ PC version. While Rust Console Edition is obviously based on the PC version, it has been «designed and optimised for a completely separate and unique console player experience.

Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would «need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed. Performance was the team’s «biggest and most demanding challenge» and Double Eleven needed to «rip apart and rewrite major engine subsystems within Unity» to get it up to standards. Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads «in around one minute give or take. The team also decided to pick a point in Facepunch’s code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will «provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience.

While Double Eleven isn’t quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May. The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. Want to discuss a possible story? Adam Bankhurst is a news writer for IGN. Explore an open world of real danger in Rust. The only aim here is to survive.

We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Fixed an issue where the end time for a child account with screen time limits set would not display correctly in the Guide. Fixed an issue where navigating via the Keyboard in some sections was not working. Known Issues We understand some issues have been listed in previous Xbox Insider Release Notes.

These items aren’t being ignored, but it will take Xbox engineers more time to find a solution. S controller are seeing it lose sync with the console. Wireless or if possible connect another controller and submit feedback. Then reboot the console and try re-syncing the controller. If this happens on console boot try refreshing Home via the Guide. We’ve received reports that some users are unable to enable HDR 10 on the console. Some users have reported that the icon for a disc-based title is not appearing on the dashboard. Sometimes users may encounter the incorrect Profile color when powering on the console.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. How to Get Xbox Insider Support If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns. When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support. For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring! The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios’ PC version. While Rust Console Edition is obviously based on the PC version, it has been «designed and optimised for a completely separate and unique console player experience.

Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would «need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed. Performance was the team’s «biggest and most demanding challenge» and Double Eleven needed to «rip apart and rewrite major engine subsystems within Unity» to get it up to standards. Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads «in around one minute give or take. The team also decided to pick a point in Facepunch’s code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will «provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience. While Double Eleven isn’t quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.

The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. Want to discuss a possible story? Adam Bankhurst is a news writer for IGN. Explore an open world of real danger in Rust. The only aim here is to survive. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We have a new Xbox Update Preview coming to the Alpha ring.

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It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Fixed an issue where the end time for a child account with screen time limits set would not display correctly in the Guide. Fixed an issue where navigating via the Keyboard in some sections was not working. Known Issues We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

S controller are seeing it lose sync with the console. Wireless or if possible connect another controller and submit feedback. Then reboot the console and try re-syncing the controller. If this happens on console boot try refreshing Home via the Guide. We’ve received reports that some users are unable to enable HDR 10 on the console. Some users have reported that the icon for a disc-based title is not appearing on the dashboard. Sometimes users may encounter the incorrect Profile color when powering on the console. Make sure to use Report a problem to keep us informed of your issue.

We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. How to Get Xbox Insider Support If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns. When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Thank you to every Xbox Insider in the subreddit today.

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We love that it has become such a friendly and community-driven hub of conversation and support. For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring! The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios’ PC version. While Rust Console Edition is obviously based on the PC version, it has been «designed and optimised for a completely separate and unique console player experience. Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would «need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed.

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Wireless or if possible connect another controller and submit feedback. While Double Eleven isn’t quite ready to reveal the roadmap, and fellow Xbox Insiders are there to help with your concerns. Days early access, it’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We always recommend adding to threads with the same issue before posting a brand new one.

Performance was the team’s «biggest and most demanding challenge» and Double Eleven needed to «rip apart and rewrite major engine subsystems within Unity» to get it up to standards. Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads «in around one minute give or take. The team also decided to pick a point in Facepunch’s code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will «provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience. While Double Eleven isn’t quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.

The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. Want to discuss a possible story? Adam Bankhurst is a news writer for IGN. Explore an open world of real danger in Rust. The only aim here is to survive.

While Rust Console Edition is obviously based on the PC version, adam Bankhurst is a news writer for IGN. Official Xbox staff, sometimes users may encounter the incorrect Profile color when powering on the console. Load times were also a big issue, syncing the controller. And performance would be maintained so long as people continued to upgrade their hardware, we encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We may not be able to respond to everyone — then reboot the console and try re, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory.

We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Fixed an issue where the end time for a child account with screen time limits set would not display correctly in the Guide. Fixed an issue where navigating via the Keyboard in some sections was not working. Known Issues We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution. S controller are seeing it lose sync with the console. Wireless or if possible connect another controller and submit feedback.

Then reboot the console and try re-syncing the controller. If this happens on console boot try refreshing Home via the Guide. We’ve received reports that some users are unable to enable HDR 10 on the console. Some users have reported that the icon for a disc-based title is not appearing on the dashboard. Sometimes users may encounter the incorrect Profile color when powering on the console. Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

How to Get Xbox Insider Support If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns. When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support. For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!

The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios’ PC version. While Rust Console Edition is obviously based on the PC version, it has been «designed and optimised for a completely separate and unique console player experience. Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would «need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed. Performance was the team’s «biggest and most demanding challenge» and Double Eleven needed to «rip apart and rewrite major engine subsystems within Unity» to get it up to standards. Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads «in around one minute give or take. The team also decided to pick a point in Facepunch’s code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will «provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience. While Double Eleven isn’t quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.

The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. Want to discuss a possible story? Adam Bankhurst is a news writer for IGN. Explore an open world of real danger in Rust. The only aim here is to survive. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY.

We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Fixed an issue where the end time for a child account with screen time limits set would not display correctly in the Guide. Fixed an issue where navigating via the Keyboard in some sections was not working. Known Issues We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution. S controller are seeing it lose sync with the console.